Dolmenwood Character Creator
Roll Ability Scores
Strength
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--
Intelligence
--
--
Wisdom
--
--
Dexterity
--
--
Constitution
--
--
Charisma
--
--
Subpar Characters (Optional Rule)
If you roll a character with an 8 or less in every ability score or a 6 or lower in more than one Ability Score, you may choose to discard the character and start again
Adjust Ability Scores
If you wish, you may raise your character's Prime Abilities by lowering other (non-Prime) Ability Scores. For every 2 points by which an Ability Score is lowered, 1 point may be added to a Prime Ability. No Ability Score may be lowered below 9.
Ability Score | Modifier |
---|---|
3 | -3 |
4-5 | -2 |
6-8 | -1 |
9-12 | None |
13-15 | +1 |
16-17 | +2 |
18 | +3 |
Choose a Class
+10% XP Bonus
+5% XP Bonus
No Bonus or Penalty
-10% XP Penalty
Choose Alignment
Prime Abilities
Each Class has one or more Prime Abilities of special importance to its function.
For example, fighters rely on Strength and magicians rely on Intelligence.
A character's score in their Prime Abilities affects how quickly they gain Experience Points.
Below 9: A character who has 8 or lower in a Prime Ability suffers a -10% penalty to earned XP.
Above 12: A character who has 13 or higher in all Prime Abilities gains a +5% bonus to earned XP.
Above 15: If all Prime Abilities are 16 or higher, the character gains a +10% bonus to earned XP.
Class | Prime Abilities |
---|---|
Cleric | Wisdom |
Enchanter | Charisma and Intelligence |
Fighter | Strength |
Friar | Intelligence and Wisdom |
Hunter | Constitution and Dexterity |
Knight | Charisma and Strength |
Magician | Intelligence |
Minstrel | Charisma and Dexterity |
Thief | Dexterity |
Choose A Kindred
Kindred is selected based on player preference, although the referee may sometimes wish to limit available options. For example, some referees prefer to restrict Player Characters to mortal Kindreds, or even to humans only.
Favoured Classes (Optional Rule)
A favoured Class is listed for each non-human Kindred. Groups wishing to simplify character creation and emphasise the otherworldliness of non-human Kindreds may rule that characters must select the favoured Class listed.
Favour
Commonly
Yes
Occasionally
Rarely
Never
Cleric | Enchanter | Fighter | Friar | Hunter | Knight | Magician | Minstrel | Thief | |
---|---|---|---|---|---|---|---|---|---|
Breggle | Occasionally | Occasionally | Commonly | Occasionally | Yes | Favour | Commonly | Yes | Yes |
Elf | Never | Favour | Commonly | Never | Commonly | Never | Yes | Yes | Yes |
Grimalkin | Never | Commonly | Yes | Never | Commonly | Never | Yes | Commonly | Favour |
Human | Commonly | Rarely | Commonly | Commonly | Commonly | Commonly | Commonly | Commonly | Commonly |
Mossling | Occasionally | Rarely | Commonly | Occasionally | Favour | Yes | Rarely | Yes | Yes |
Woodgrue | Never | Yes | Yes | Never | Yes | Never | Commonly | Favour | Commonly |