GITHUB

Dolmenwood Character Creator


Roll Ability Scores

Strength

--

--

Intelligence

--

--

Wisdom

--

--

Dexterity

--

--

Constitution

--

--

Charisma

--

--

Subpar Characters (Optional Rule)

If you roll a character with an 8 or less in every ability score or a 6 or lower in more than one Ability Score, you may choose to discard the character and start again

Adjust Ability Scores

If you wish, you may raise your character's Prime Abilities by lowering other (non-Prime) Ability Scores. For every 2 points by which an Ability Score is lowered, 1 point may be added to a Prime Ability. No Ability Score may be lowered below 9.

Ability Modifiers
Ability Score Modifier
3 -3
4-5 -2
6-8 -1
9-12 None
13-15 +1
16-17 +2
18 +3

Choose a Class

+10% XP Bonus

+5% XP Bonus

No Bonus or Penalty

-10% XP Penalty

Choose Alignment

Prime Abilities

Each Class has one or more Prime Abilities of special importance to its function. For example, fighters rely on Strength and magicians rely on Intelligence. A character's score in their Prime Abilities affects how quickly they gain Experience Points.
Below 9: A character who has 8 or lower in a Prime Ability suffers a -10% penalty to earned XP.
Above 12: A character who has 13 or higher in all Prime Abilities gains a +5% bonus to earned XP.
Above 15: If all Prime Abilities are 16 or higher, the character gains a +10% bonus to earned XP.

Class Prime Abilities
Class Prime Abilities
Cleric Wisdom
Enchanter Charisma and Intelligence
Fighter Strength
Friar Intelligence and Wisdom
Hunter Constitution and Dexterity
Knight Charisma and Strength
Magician Intelligence
Minstrel Charisma and Dexterity
Thief Dexterity

Choose A Kindred

Kindred is selected based on player preference, although the referee may sometimes wish to limit available options. For example, some referees prefer to restrict Player Characters to mortal Kindreds, or even to humans only.

Favoured Classes (Optional Rule)

A favoured Class is listed for each non-human Kindred. Groups wishing to simplify character creation and emphasise the otherworldliness of non-human Kindreds may rule that characters must select the favoured Class listed.

Favour

Commonly

Yes

Occasionally

Rarely

Never

Kindred Class Favour
Cleric Enchanter Fighter Friar Hunter Knight Magician Minstrel Thief
Breggle Occasionally Occasionally Commonly Occasionally Yes Favour Commonly Yes Yes
Elf Never Favour Commonly Never Commonly Never Yes Yes Yes
Grimalkin Never Commonly Yes Never Commonly Never Yes Commonly Favour
Human Commonly Rarely Commonly Commonly Commonly Commonly Commonly Commonly Commonly
Mossling Occasionally Rarely Commonly Occasionally Favour Yes Rarely Yes Yes
Woodgrue Never Yes Yes Never Yes Never Commonly Favour Commonly